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Battle.net engineer joins Stardock to build new cloud service Tachyon

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Stardock are continuing to build an awful amount of infrastructure for their next generation of games. Not content with moving their games over to 64-bit, or financing a new studio to produce a dedicated engine for strategy gaming, Stardock are now working on creating their own cloud-based service. To build it, they’ve brought in Adrian Luff, a former Battle.net engineer with 17 years’ experience at Blizzard.

Online services and “connected gaming” might smack of DRM by another name, but Luff is emphatic that this is not the case.

“We are absolutely not changing our stand on DRM. In fact one of our design goals is to avoid any dependency between the single player game and Tachyon,” Luff said.

Stardock

Stardock are in an interesting place right now: while they’re still working toward the launch of their next entry in their flagship series, Galactic Civilizations 3, the company overall is making a series of long-term bets on infrastructure


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